Independent game studio

We make the co‑op games we want to play.

A tiny studio with time in big studios behind us. We made BlasterBeat, and we're deep in the snow with SnowJob.

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What we make

Our Games

01In development · Coming to Steam

SnowJob

SnowJob Click for sound

A 4-player co-op horror expedition into a frozen anomalous zone. Dig through fully physical snow, scan whatever you drag out of it — and be gone before the thing underneath notices you.

Online co‑op 1–4First‑personPC
02Out now · Free to play

BlasterBeat

BlasterBeat

A free-to-play PvP rhythm-shooter. Shoot to the beat across arenas that light up on the rhythm. Singleplayer and online PvP, with 350K+ players.

Beyond games

But games aren't the only thing we make.

Something new is brewing at the studio — and this time it isn't a game. We're not ready to show it yet. Announcement coming soon.

Announcement coming soon

Early access

Got an access code? Enter it below — codes are limited and personal.

Download LyricatWindows 10/11 · 20 KB setup · SmartScreen warns? More info -> Run anyway

No code yet? Leave your email and we’ll send you one as keys free up.

Only for the key and what it unlocks — no newsletter, and we drop you from the list the moment you ask.

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Who we are

About

We spent years in studios big and small, then started Muted Games to make the kind of co-op games we actually wanted to sit down and play with friends. BlasterBeat came first. SnowJob is what we are buried in now.

Game director & audio

Ilia Smelkov

Did sound on Star Citizen and Space Marine 2, and worked on King's Bounty II. Directed BlasterBeat. On our new project he holds the vision and the whole soundscape.

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Programming

Ivan Sherstyanikov

Ten years in Unreal, across mobile and multiplayer. He writes most of what makes our new project tick — the gameplay, the AI, the co-op netcode.

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Get in touch

Contact

Ilia Smelkov
Game director & audio
[email protected] Telegram @GinkFreud
Ivan Sherstyanikov
Programming
[email protected] Telegram @D4ntalian